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1.
J Exp Child Psychol ; 242: 105885, 2024 Jun.
Artículo en Inglés | MEDLINE | ID: mdl-38471382

RESUMEN

Previous work has suggested a different developmental timeline and role of visual experience for the use of spatial and non-spatial features in haptic object recognition. To investigate this conjecture, we used a haptic ambiguous odd-one-out task in which one object needed to be selected as being different from two other objects. The odd-one-out could be selected based on four characteristics: size, shape (spatial), texture, and weight (non-spatial). We tested sighted children from 4 to 12 years of age; congenitally blind, late blind, and adult participants with low vision; and normally sighted adults. Given the protracted developmental time course for spatial perception, we expected a shift from a preference for non-spatial features toward spatial features during typical development. Due to the dominant influence of vision for spatial perception, we expected congenitally blind adults to show a similar preference for non-spatial features as the youngest children. The results confirmed our first hypothesis; the 4-year-olds demonstrated a lower dominance for spatial features for object classification compared with older children and sighted adults. In contrast, our second hypothesis was not confirmed; congenitally blind adults' preferred categorization criteria were indistinguishable from those of sighted controls. These findings suggest an early development, but late maturation, of spatial processing in haptic object recognition independent of visual experience.


Asunto(s)
Desarrollo Infantil , Procesamiento Espacial , Adulto , Niño , Humanos , Adolescente , Preescolar , Tecnología Háptica , Percepción Espacial , Percepción Visual , Tacto
2.
Artículo en Inglés | MEDLINE | ID: mdl-38483319

RESUMEN

Previous studies have suggested that deafness could lead to deficits in motor skills and other body-related abilities. However, the literature regarding motor skills in deaf adults is scarce and existing studies often included participants with heterogeneous language backgrounds and deafness etiologies, thus making it difficult to delineate the effects of deafness. In this study, we investigated motor learning in deaf native signers and hearing nonsigners. To isolate the effects of deafness and those of acquiring a signed language, we additionally tested a group of hearing native signers. Two well-established paradigms of motor learning were employed, in which participants had to adapt their hand movements to a rotation of the visual feedback (Experiment 1) or to the introduction of a force field (Experiment 2). Proprioceptive estimates were assessed before and after adaptation. Like hearing nonsigners, deaf and hearing signers showed robust adaptation in both motor adaptation paradigms. No significant differences in motor adaptation and memory were observed between deaf signers and hearing nonsigners, as well as between hearing signers and hearing nonsigners. Moreover, no discernible group differences in proprioceptive accuracy were observed. These findings challenge the prevalent notion that deafness leads to deficits in motor skills and other body-related abilities.

3.
Sci Rep ; 13(1): 22131, 2023 12 13.
Artículo en Inglés | MEDLINE | ID: mdl-38092847

RESUMEN

Previous studies have reported an association between the COVID-19 pandemic, social distancing regulations and longing for touch (LFT; i.e., a discrepancy between actual touch frequency and one's desire to be touched). However, less is known about the prevalence and severity of LFT in the general population in the absence of social distancing regulations. The aim of this study was therefore to exploratively compare data collected during and after the pandemic. Pandemic data was collected online in an international sample (n = 1982), of which a matched subsample (n = 115) was used in the reported analyses. Post-pandemic data was collected one week after social distancing regulations restrictions were lifted in the Netherlands (n = 60) and when virtually no restrictions were in place (n = 55). The severity of LFT was significantly higher during the pandemic than afterwards. Although there were no significant differences in the general prevalence of LFT, significantly more participants reported high levels of LFT (score of 75-100) during the pandemic. We cautiously conclude that, although LFT may have peaked during the pandemic, a large portion of the general population desires to experience more interpersonal touch, even in the absence of social distancing regulations.


Asunto(s)
COVID-19 , Distanciamiento Físico , Percepción del Tacto , Humanos , COVID-19/epidemiología , COVID-19/prevención & control , Pandemias , Distanciamiento Físico/psicología , Tacto
4.
PLoS One ; 14(9): e0223088, 2019.
Artículo en Inglés | MEDLINE | ID: mdl-31545824

RESUMEN

[This corrects the article DOI: 10.1371/journal.pone.0193002.].

5.
Front Psychol ; 10: 294, 2019.
Artículo en Inglés | MEDLINE | ID: mdl-30881322

RESUMEN

We may be motivated to engage in a certain motor activity because it is instrumental to obtaining reward (e.g., money) or because we enjoy the activity, making it intrinsically rewarding. Enjoyment is related to intrinsic motivation which is considered to be a durable form of motivation. Therefore, many rehabilitation programs aim to increase task enjoyment by adding game elements ("gamification"). Here we ask how the influence of game elements on motivation develops over time and additionally explore whether enjoyment influences motor performance. We describe two different studies that varied game elements in different exercises. Experiment 1 compared the durability of enjoyment for a gamified and a conventional balance exercise in elderly. Experiment 2 addressed the question whether adding game elements to a gait adaptability exercise enhances the durability of enjoyment and additionally tested whether the game elements influenced movement vigor and accuracy (motor performance). The results show that the game elements enhanced enjoyment. Enjoyment faded over time, but this decrease tended to be less pronounced in gamified exercises. There was no evidence that the game elements affected movement vigor or accuracy.

6.
PLoS One ; 13(3): e0193002, 2018.
Artículo en Inglés | MEDLINE | ID: mdl-29513681

RESUMEN

The brain rapidly adapts reaching movements to changing circumstances by using visual feedback about errors. Providing reward in addition to error feedback facilitates the adaptation but the underlying mechanism is unknown. Here, we investigate whether the proportion of trials rewarded (the 'reward abundance') influences how much participants adapt to their errors. We used a 3D multi-target pointing task in which reward alone is insufficient for motor adaptation. Participants (N = 423) performed the pointing task with feedback based on a shifted hand-position. On a proportion of trials we gave them rewarding feedback that their hand hit the target. Half of the participants only received this reward feedback. The other half also received feedback about endpoint errors. In different groups, we varied the proportion of trials that was rewarded. As expected, participants who received feedback about their errors did adapt, but participants who only received reward-feedback did not. Critically, participants who received abundant rewards adapted less to their errors than participants who received less reward. Thus, reward abundance negatively influences how much participants learn from their errors. Probably participants used a mechanism that relied more on the reward feedback when the reward was abundant. Because participants could not adapt to the reward, this interfered with adaptation to errors.


Asunto(s)
Adaptación Fisiológica/fisiología , Retroalimentación Sensorial/fisiología , Aprendizaje/fisiología , Desempeño Psicomotor/fisiología , Recompensa , Adolescente , Adulto , Encéfalo/fisiología , Niño , Femenino , Mano/fisiología , Humanos , Masculino , Percepción Visual/fisiología , Adulto Joven
7.
J Exp Child Psychol ; 166: 567-580, 2018 Feb.
Artículo en Inglés | MEDLINE | ID: mdl-29102839

RESUMEN

We investigated the influence of image mediation (the process that translates tactile information into a visual image) on the development of haptic two-dimensional (2D) shape identification in 78 participants from five different age groups: preschoolers (4-5 years), first graders (6-7 years), fifth graders (10-11 years), young adolescents (12-13 years), and young adults (18-28 years). Participants attempted to haptically recognize everyday objects (three-dimensional [3D] haptic condition) and tangible line drawings (2D haptic condition) and to recognize objects presented through a serial visual "peek hole" version of the haptic line drawing task (2D visual condition). All groups were excellent at 3D haptic identification. However, preschoolers and first graders scored low in both visual and haptic line drawing tasks. From fifth grade onward, participants were reliably better at the visual peek hole task compared with the haptic line drawing task, which improved only gradually in young adolescent and adult age groups. We argue that both the spatial reference frame and working memory capacity constrain image mediation and children's increasing abilities to correctly haptically identify 2D shapes.


Asunto(s)
Percepción de Forma , Patrones de Reconocimiento Fisiológico , Adolescente , Factores de Edad , Niño , Percepción de Profundidad , Femenino , Humanos , Masculino , Memoria a Corto Plazo , Reconocimiento Visual de Modelos , Aprendizaje Seriado , Aprendizaje Espacial , Adulto Joven
8.
J Exp Psychol Hum Percept Perform ; 43(4): 741-748, 2017 04.
Artículo en Inglés | MEDLINE | ID: mdl-28182478

RESUMEN

How do we know that we are touching 1 single object instead of 2 different ones? An important cue is movability: When different sources of input can move independently, it is likely that they belong to different objects or that the object consists of movable parts. We hypothesize that the haptic feature "movability" is used for making this differentiation and we expect movability to be detected efficiently. We investigated this hypothesis by using a haptic search task. In Experiment 1, participants were asked to press down on piano-like keys and respond whether 1 key was movable while the rest were static or the other way around (detection only). Search strategy was determined by comparing performance of 4 response time models. This showed that the search slope for the target absent and present trials was the same (detection without localization model). In Experiment 2, we asked participants to localize the target, in order to investigate whether localization is an extra processing step. In this case our localization after detection model described the data best. This suggests that the target was detected independent of localization. To our knowledge this is the first time such a search strategy has been reported in haptic search, and it highlights the special role of the detection of movability. (PsycINFO Database Record


Asunto(s)
Desempeño Psicomotor/fisiología , Percepción Espacial/fisiología , Percepción del Tacto/fisiología , Adulto , Dedos , Humanos , Actividad Motora/fisiología , Adulto Joven
9.
Eur J Neurosci ; 44(9): 2708-2715, 2016 11.
Artículo en Inglés | MEDLINE | ID: mdl-27469297

RESUMEN

Sensorimotor adaptation, the process that reduces movement errors by learning from sensory feedback, is often studied within a session of about half an hour. Within such a single session, adaptation generally reaches plateau before errors are completely removed. However, adaptation may complete on longer timescales: the slow components of error-based adaptation are associated with good retention. In this study, we tested how adaptation evolves over time by asking participants to perform six adaptation sessions on different days. In these sessions, participants performed a three-dimensional reaching task while visual feedback about endpoint errors was rotated around the cyclopean eye. In addition, context specificity of the adaptation was addressed by measuring inter-limb transfer and transfer to visual and proprioceptive perceptual tasks. We show that from the second session on, the adaptation was retained almost completely across sessions. However, after six learning sessions, adaptation still reached plateau before errors were completely removed. The adaptation was specific: the adaptation did neither transfer to the other hand, nor to the visual, and only marginally to the proprioceptive perceptual estimates. We conclude that motor adaptation is robust, specific and incomplete.


Asunto(s)
Retroalimentación Fisiológica , Mano/fisiología , Movimiento , Desempeño Psicomotor , Adulto , Femenino , Mano/inervación , Humanos , Masculino , Propiocepción , Percepción Visual
10.
Perception ; 45(1-2): 71-82, 2016.
Artículo en Inglés | MEDLINE | ID: mdl-26562850

RESUMEN

Spatial arrangement is known to influence enumeration times in vision. In haptic enumeration, it has been shown that dividing the total number of items over the two hands can speed up enumeration. Here we investigated how spatial arrangement of items and non-items presented to the individual fingers impacts enumeration times. More specifically, we tested whether grouping by proximity facilitates haptic serial enumeration (counting). Participants were asked to report the number of tangible items, amongst non-items, presented to the finger pads of both hands. In the first experiment, we divided the tangible items in one, two, or three groups that were defined by proximity (i.e., one nonitem in between two groups) and found that number of groups and not number of items were the critical factor in enumeration times. In a second experiment, we found that this grouping even takes place when groups extend across fingers of both hands. These results suggest that grouping by proximity affects haptic serial enumeration and that this grouping takes place on a spatial level possibly in addition to the somatotopic level. Our results support the idea that grouping by proximity, a principle introduced in vision, also greatly affects haptic processing of spatial information.


Asunto(s)
Conceptos Matemáticos , Desempeño Psicomotor/fisiología , Percepción Espacial/fisiología , Percepción del Tacto/fisiología , Adulto , Femenino , Humanos , Masculino , Adulto Joven
11.
Psychol Aging ; 28(4): 1057-69, 2013 Dec.
Artículo en Inglés | MEDLINE | ID: mdl-23978010

RESUMEN

We use the image-mediation model (Klatzky & Lederman, 1987) as a framework to investigate potential sources of adult age differences in the haptic recognition of two-dimensional (2D) shapes. This model states that the low-resolution, temporally sequential, haptic input is translated into a visual image, which is then reperceived through the visual processors, before it is matched against a long-term memory representation and named. In three experiments we tested groups of 12 older (mean age 73.11) and three groups of 12 young adults (mean age 22.80) each. In Experiment 1 we confirm age-related differences in haptic 2D shape recognition, and we show the typical age × complexity interaction. In Experiment 2 we show that if we facilitate the visual translation process, age differences become smaller, but only with simple shapes and not with the more complex everyday objects. In Experiment 3 we target the last step in the model (matching and naming) for complex stimuli. We found that age differences in exploration time were considerably reduced when this component process was facilitated by providing a category name. We conclude that the image-mediation model can explain adult-age differences in haptic recognition, particularly if the role of working memory in forming the transient visual image is considered. Our findings suggest that sensorimotor skills thought to rely on peripheral processes for the most part are critically constrained by age-related changes in central processing capacity in later adulthood.


Asunto(s)
Envejecimiento , Aprendizaje Discriminativo , Memoria a Largo Plazo , Reconocimiento Visual de Modelos , Reconocimiento en Psicología , Percepción Visual , Adulto , Anciano , Femenino , Humanos , Masculino , Memoria a Corto Plazo , Persona de Mediana Edad , Nombres , Adulto Joven
12.
PLoS One ; 8(6): e65412, 2013.
Artículo en Inglés | MEDLINE | ID: mdl-23762364

RESUMEN

We investigated the applicability of the Gestalt principle of perceptual grouping by proximity in the haptic modality. To do so, we investigated the influence of element proximity on haptic contour detection. In the course of four sessions ten participants performed a haptic contour detection task in which they freely explored a haptic random dot display that contained a contour in 50% of the trials. A contour was defined by a higher density of elements (raised dots), relative to the background surface. Proximity of the contour elements as well as the average proximity of background elements was systematically varied. We hypothesized that if proximity of contour elements influences haptic contour detection, detection will be more likely when contour elements are in closer proximity. This should be irrespective of the ratio with the proximity of the background elements. Results showed indeed that the closer the contour elements were, the higher the detection rates. Moreover, this was the case independent of the contour/background ratio. We conclude that the Gestalt law of proximity applies to haptic contour detection.


Asunto(s)
Percepción de Forma , Tacto/fisiología , Femenino , Humanos , Masculino , Estimulación Física , Adulto Joven
13.
J Exp Psychol Hum Percept Perform ; 38(4): 817-21, 2012 Aug.
Artículo en Inglés | MEDLINE | ID: mdl-22774798

RESUMEN

We conducted a haptic search experiment to investigate the influence of the Gestalt principles of proximity, similarity, and good continuation. We expected faster search when the distractors could be grouped. We chose edges at different orientations as stimuli because they are processed similarly in the haptic and visual modality. We therefore expected the principles of similarity and good continuation to be operational in haptics as they are in vision. In contrast, because of differences in spatial processing between vision and haptics, we expected differences for the principle of proximity. In haptics, the Gestalt principle of proximity could operate at two distinct levels-somatotopic proximity or spatial proximity-and we assessed both possibilities in our experiments. The results show that the principles of similarity and good continuation indeed operate in this haptic search task. Neither of our proximity manipulations yielded effects, which may suggest that grouping by proximity must take place before an invariant representation of the object has formed. (PsycINFO Database Record (c) 2012 APA, all rights reserved).


Asunto(s)
Percepción Espacial/fisiología , Percepción del Tacto/fisiología , Percepción Visual/fisiología , Adulto , Femenino , Teoría Gestáltica , Humanos , Masculino , Pruebas Neuropsicológicas , Adulto Joven
14.
Neuropsychologia ; 49(11): 3046-52, 2011 Sep.
Artículo en Inglés | MEDLINE | ID: mdl-21782835

RESUMEN

Remapping tactile events from skin to external space is an essential process for human behaviour. It allows us to refer tactile sensations to their actual externally based location, by combining anatomically based somatosensory information with proprioceptive information about the current body posture. We examined the time course of tactile remapping by recording speeded saccadic responses to somatosensory stimuli delivered to the hands. We conducted two experiments in which arm posture varied (crossed or uncrossed), so that anatomical and external frames of reference were either put in spatial conflict or were aligned. The data showed that saccade onset latencies in the crossed hands conditions were slower than in the uncrossed hands condition, suggesting that, in the crossed hands condition, remapping had to be completed before a correct saccade could be executed. Saccades to tactile stimuli when the hands were crossed were sometimes initiated to the wrong direction and then corrected in-flight, resulting in a turn-around saccade. These turn-around saccades were more likely to occur in short-latency responses, compared to onset latencies of saccades that went straight to target. The latter suggests that participants were postponing their saccade until the time the tactile event was represented according to the current body posture. We propose that the difference between saccade onset latencies of crossed and uncrossed hand postures, and between the onset of a turn-around saccade and a straight saccade in the crossed hand posture, reveal the timing of tactile spatial remapping.


Asunto(s)
Movimientos Sacádicos/fisiología , Percepción Espacial/fisiología , Tacto/fisiología , Adulto , Femenino , Humanos , Masculino , Estimulación Física , Propiocepción/fisiología , Desempeño Psicomotor/fisiología , Tiempo de Reacción/fisiología , Adulto Joven
15.
Neuropsychologia ; 49(1): 138-46, 2011 Jan.
Artículo en Inglés | MEDLINE | ID: mdl-21095197

RESUMEN

Finger agnosia has been described as an inability to explicitly individuate between the fingers, which is possibly due to fused neural representations of these fingers. Hence, are patients with finger agnosia unable to keep tactile information perceived over several fingers separate? Here, we tested a finger agnosic patient (GO) on two tasks that measured the ability to keep tactile information simultaneously perceived by individual fingers separate. In experiment 1 GO performed a haptic search task, in which a target (the absence of a protruded line) needed to be identified among distracters (protruded lines). The lines were presented simultaneously to the fingertips of both hands. Similarly to the controls, her reaction time decreased when her fingers were aligned as compared to when her fingers were stretched and in an unaligned position. This suggests that she can keep tactile input from different fingers separate. In experiment two, GO was required to judge the position of a target tactile stimulus to the index finger, relatively to a reference tactile stimulus to the middle finger, both in fingers uncrossed and crossed position. GO was able to indicate the relative position of the target stimulus as well as healthy controls, which indicates that she was able to keep tactile information perceived by two neighbouring fingers separate. Interestingly, GO performed better as compared to the healthy controls in the finger crossed condition. Together, these results suggest the GO is able to implicitly distinguish between tactile information perceived by multiple fingers. We therefore conclude that finger agnosia is not caused by minor disruptions of low-level somatosensory processing. These findings further underpin the idea of a selective impaired higher order body representation restricted to the fingers as underlying cause of finger agnosia.


Asunto(s)
Agnosia/fisiopatología , Tacto/fisiología , Adulto , Agnosia/patología , Análisis de Varianza , Femenino , Dedos/inervación , Humanos , Juicio/fisiología , Imagen por Resonancia Magnética/métodos , Masculino , Persona de Mediana Edad , Pruebas Neuropsicológicas , Psicofísica , Tiempo de Reacción/fisiología , Percepción del Tacto/fisiología , Adulto Joven
16.
Acta Psychol (Amst) ; 136(1): 95-111, 2011 Jan.
Artículo en Inglés | MEDLINE | ID: mdl-21092921

RESUMEN

For most people "naturalness" is a highly appreciated material characteristic. For instance, a natural wooden floor is seen as more valuable than a fake replica, though they may be comparable in quality and durability. In the present study we investigated how sensory input (vision and touch) contributes to the perception of naturalness in wood. Participants rated samples of wood or imitations thereof, such as vinyl and veneers. We first attempted to provide a validation of the measurement of perceived naturalness by comparing four psychophysical measurement methods (labelled scaling, magnitude estimation, binary decision, and ranked ordering). Second, we investigated the contribution of vision and touch by measuring the perception of naturalness in three exploration modalities (vision only, touch only, and visuo-tactile). The results show a high degree of consistency across measurement methods, suggesting that we measured a common underlying construct that relates to naturalness. It also suggests that this construct is represented on a metathetic (categorical) continuum. Moreover, we found that both vision and touch are highly correlated predictors of visuo-tactile perception of naturalness.


Asunto(s)
Percepción del Tacto , Percepción Visual , Madera , Adolescente , Adulto , Femenino , Humanos , Juicio , Masculino , Tacto , Visión Ocular , Adulto Joven
17.
Exp Brain Res ; 202(1): 261-4, 2010 Apr.
Artículo en Inglés | MEDLINE | ID: mdl-20041237

RESUMEN

In most haptic search tasks, tactile stimuli are presented to the fingers of both hands. In such tasks, the search pattern for some object features, such as the shape of raised line symbols, has been found to be serial. The question is whether this search is serial over all fingers irrespective of the hand, or whether it is serial over the fingers of each hand and parallel over the two hands. To investigate this issue, we determined the speed of static haptic search when two items are presented to two fingers of the same hand and when two items are presented to two fingers of different hands. We compared the results with predictions for parallel and serial search based on the results of a previous study using the same items and a similar task. The results indicate that two fingers of the same hand process information in a serial manner, while two fingers of two different hands process information in parallel. Thus, considering the individual fingers as independent units in haptic search may not be justified, because the hand that they belong to matters.


Asunto(s)
Dedos , Mano , Percepción del Tacto , Adulto , Análisis de Varianza , Femenino , Humanos , Masculino , Persona de Mediana Edad , Estimulación Física , Psicofísica , Tiempo de Reacción , Detección de Señal Psicológica , Análisis y Desempeño de Tareas , Adulto Joven
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